All about: Commanders


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    The commanders you hire lead your Units into battle.

    Every commander has the following attributes:

    RARITY
    There are currently three levels of Rarity: Common (C), Uncommon (UC), and Rare (R).

    Rarer commanders tend to have more slots available in their formation, but cost more Commander Points.

    LEVEL
    As a commander's Level increases, their Command becomes more powerful and/or more likely to activate.

    COST
    The amount of Commander Points required to hire a commander. You can gain more Commander Points by upgrading your Commander House or building and upgrading Taverns.

    RACE AFFINITY
    A commander has either a Positive, a Neutral or a Negative affinity towards each monster race.

    A Positive affinity means monsters of that Race will receive a 10% bonus to Attack, Defense, Intelligence, Speed and Siege while in the commander's Unit.

    A Neutral affinity means the commander does not affect the stats of monsters of that Race under their command.

    A Negative affinity means monsters of that Race will receive a 10% penalty to Attack, Defense, Intelligence, Speed and Siege while in the commander's Unit.

    COMMAND
    An action they can perform in battle, similar to a monster Skill, which improves in power as the Commander's Level increases. Commands have one of three Types:

    • ACTIVE Commands are attempted at the start of each battle Round, defending Commander first.
    • PASSIVE Commands, just like PASSIVE monster Skills, are always active.
    • START-UP Commands are attempted immediately before any monsters' START-UP skills are attempted, defending Commander first.

    STRATEGY TIP: Hire commanders that work well with the Races, Skills and Range of new monsters you have obtained. This way you know for certain that they'll all be useful!


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